![]() ![]() I'd rather have an echo walker where the clone is an actual threat than one that just can heal, a good player is gonna kill it in 1 turn anyways. Honestly better than assembly imo, it does no damage. Again evasion makes them untouchable at ranged like synthesis, and extra mobility helps them keep at range. ![]() Dimensional instability is really strong on them cause they have a lot of kinetic damage and a 3 shot core unit (also engineer turrets hit 3 times). ![]() Echo walkers are the only thing other factions do better than them. I'm confused why you would list voidtech in the bad. If your opponent does go for a bunch of fire resist, you don't really have to invest a lot into the promethean tree to get the mod so you just use regular units, plus you can still get the damage bonus against burning enemies on a unit not dealing fire damage. Like 18 costmite and a trooper is hitting for 45-50 damage a turn with extremy accuracy. Basically forces the enemy to go for fire resist because your units are stupid cost effective if they don't. Because they have kinetic damage they have the mod that makes attacks burn and deal aoe (a t1 mod so a small investment), then you can throw accuracy vs burning on and your troops just deal a ton of damage. But its the mods that I think make them really strong. They've probably got the 3rd best purifier (obviously behind dvar, but also behind synthesis imo since indentured generally means half cost). ![]() Promethean I don't think the synergy is in the unit. That's good for vanguard because they want to play at long range, and they've got the damage to zone enemies out of getting close. And synthesis has an accuracy buff and an evasion buff, which is quite strong for playing long range since usually accuracy is low at long range. They synergize with synthesis because most of their units are mechanical, so they get integreated without mods. ![]()
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